Just in time for Halloween, I have a new article out on sound design in “embedded games” — little games you can play within other games — with a special focus on the framing story of the indie horror game Stories Untold (2017). It’s sort of a standalone article, not directly related to any of my current major projects. But it reflects my long-standing interest in how games use sound in ways that are — and aren’t — analogous to other media. And Stories Untold is really worth checking out, it’s an extraordinary little game!

The article appears in Music and the Moving Image 16/3 (2023): 5 - 23; and the full text is linked here. Special thanks to Kate Galloway for putting this great issue together! As she writes in her introduction, the three essays in the issue are all concerned with very different views of soundscape in games.

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